This master's thesis work deals with an in-depth analysis of a specific sector of digital marketing: e-sports marketing. The argument underlying the work was developed in such a way as to make the reader understand the aspects that characterize this phenomenon, starting from its origins, its actors and the internal and external relationships of the sector and the universe in question. The central part of the thesis is based above all on the aim of answering a specific research question: can the field of e-sports be the basis for marketing activities? This question has been answered within the observation and analysis of specific cases of partnership between the gaming industry and parties external to this sector. In order to address and answer this question, I took advantage of my knowledge, learned during these years of study, especially in the Advanced Digital Marketing course, attended in the first year of studying the Digital Communication course. This knowledge is supported by the research and documentation obtained on the topic, such as data, research, statistics on the sector, examples of campaigns and the results obtained from them. The paper provided proof and an answer to the fact that, within the world of communication and marketing, this phenomenon has a series of elements which actually bring advantages for the subjects involved within this scenario.
Il presente lavoro di tesi magistrale si occupa di analizzare in profondità uno specifico settore del digital marketing: l’e-sports marketing. L’argomento alla base del lavoro è stato sviluppato in modo tale da far comprendere al lettore quelli che sono gli aspetti che caratterizzano questo fenomeno, partendo dalle sue origini, i suoi attori e i rapporti interni ad esterni al settore e all’universo in questione. La parte centrale dell’elaborato si basa soprattutto sullo scopo di rispondere ad una specifica domanda di ricerca: il terreno degli e-sports può essere la base per delle attività di marketing? Questa domanda ha trovato risposta, all’interno dell’osservazione e dell’analisi di specifici casi di partnership tra l’industria del gaming e i soggetti esterni a questo settore. Per poter affrontare e rispondere a questa domanda, ho sfruttato le mie conoscenze, apprese durante questi anni di studio, in particolar modo nel corso di Advanced Digital Marketing, frequentato al primo anno di studio del corso di Comunicazione Digitale. A supportare queste conoscenze subentrano le ricerche e le documentazioni ottenute sull’argomento, come dati, ricerche, statistiche sul settore, esempi di campagne e dei risultati da esse ottenute. L’elaborato ha dato prova e risposta, del fatto che, all’interno del mondo della comunicazione e del marketing, questo fenomeno dispone di una serie di elementi, che portino effettivamente dei vantaggi per i soggetti coinvolti all’interno di questo scenario.
E-sports: la nuova frontiera del digital marketing
GORLIER, GABRIELE
2022/2023
Abstract
This master's thesis work deals with an in-depth analysis of a specific sector of digital marketing: e-sports marketing. The argument underlying the work was developed in such a way as to make the reader understand the aspects that characterize this phenomenon, starting from its origins, its actors and the internal and external relationships of the sector and the universe in question. The central part of the thesis is based above all on the aim of answering a specific research question: can the field of e-sports be the basis for marketing activities? This question has been answered within the observation and analysis of specific cases of partnership between the gaming industry and parties external to this sector. In order to address and answer this question, I took advantage of my knowledge, learned during these years of study, especially in the Advanced Digital Marketing course, attended in the first year of studying the Digital Communication course. This knowledge is supported by the research and documentation obtained on the topic, such as data, research, statistics on the sector, examples of campaigns and the results obtained from them. The paper provided proof and an answer to the fact that, within the world of communication and marketing, this phenomenon has a series of elements which actually bring advantages for the subjects involved within this scenario.È consentito all'utente scaricare e condividere i documenti disponibili a testo pieno in UNITESI UNIPV nel rispetto della licenza Creative Commons del tipo CC BY NC ND.
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https://hdl.handle.net/20.500.14239/3831